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Friday, March 15, 2019

In-Game Ethical Explorations Essay -- Gaming

morals garter us every day to determine what is right and wrong because they ar the values of conduct imposed upon an individual by a bigger group, usually society. Ethics has also been referred to as moral philosophy. Ethics and devotion have a tendency to be confused and used interchangeably, however on that point is an important difference that must be noted. Morals adjust personal character, and therefore are usually unchanged in an individual, darn various groups might dictate different ethics. With the emergence of technology in the 21st century, the study of ethics, specifically applied ethics, has increased in the reckon of relevant subjects. A common example is the case of downloading music illegally. Evidently, it is a crime, but because of a lack of persecution for those who participate in this form of theft, the light of it is vastly different compared to someone who entrust physically shoplift an item. Ethics compels even to a greater extent complicated when l aws are not applicable to the effrontery situation. This gives an opportunity for ethical and moral exploration in an increasingly customary field of technology video games. Now fully integrated into Hesperian culture, video games are no longer targeted for children but. Young adults have become a growing demographic in the video game valet and therefore the demand for more sophisticated games has increased. These gamers are not only looking to have fun, but also for a distraction from public and an investigation in multiple ethical dilemmas. Historically speaking, with a jolly short life, video games traditionally have not been known to allow in ethics as a major component to a game, until recently. to a greater extent games now than ever have content that explores ethics, such as the will to ... ... as unhealthful and the lack of consequences for the simulated crimes can be toxic as well (Ludlow and Wallace 92). Gaming companies like EA, by not enforcing more strict rul es and not punishing those that break them, are basically manifestation The law doesnt apply unless we feel like enforcing it. If we dont, there is no law, and anything goes. The anarchy-like attitude that this message is sending can be good to both the morals of the players committing the crimes and to the business of the game itself, although the popularity of the games have not decrease just yet. Works CitedLudlow, Peter, and Mark Wallace. The Second Life Herald The virtual(prenominal) tabloid that witnessed the dawn of the Metaverse. Cambridge The MIT Press, 2007. 89-107. Print.Cogburn, Jon, and Mark Silcox. Philosophy Through Video Games. raw York Taylor & Francis, 2009. 73-91. Print

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